![]() ![]() Normal - 0 / Hard - 0 / Suicidal - 0.85 / HOE - 1 Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Once enraged, Crawlers will never stop sprinting until they are killed. On higher difficulties, Crawlers have a chance to enrage upon sighting the players, and have a chance to enrage when shot. Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.Ĭrawlers move slowly when docile, and sprint when enraged.Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.The base damage value further modified by the difficulty-specific multipliers. On-death explosion does the same damage at all difficulties For kill reward calculations read Dosh Mechanics.Īttacks Explosion on death (explosion damage)Įxplosion on death (explosion falloff exponent) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |