It's good if you have no time to go to your sentry in time after a spy sapped it, and cool how you can pick it up from far away. This saves your building, but creates a huge flash and a tracer. Then there is also the ability to pick up your building from far away, at the cost of 100 metal (half your total building resource, which can be restored). Their main purpose is to repair buildings at range (but not destroy sappers, restock ammo, or repair the other teleporter), and at the cost of no metal. They are more effective at range, but less effective close-up, compared to the normal Shotgun shots. It shoots fast moving, slightly arcing "repair claw" projectiles, which deal around 30 damage (lowest default health of any class is 125). Otherwise, it'll be ridiculous trying to set up buildings and defend yourself.īasically, what it does is this. You lose the ability to deal high damage without your sentry. I'd have to say that this isn't the best Engineer weapon overall however. Probably the best utility Primary for Engineer, and, hey, that's what he was designed for.
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